DisDubs › The Choicer Voicer multiplayer
Guide
The Choicer Voicer multiplayer
Checked against the game’s store page on 17 August 2026
Local multiplayer: yes. Up to four players at once, on one computer, sharing one microphone.
Online multiplayer: no. The game as it ships has none. The developer has said the bar for adding it is high, particularly around privacy and security, which is a fair thing to say about a game whose entire input is live microphone audio.
People who want to dub with friends in other houses do it one of four ways. All four are below, including the two that are not us.
What the game actually supports
The Choicer Voicer is a $5 vocal-impressions party game by YeahMaybe, for Windows and Linux. Its Dub Mode (the one people mean when they talk about dubbing scenes) plays a clip, hands you a line, and records your delivery over it.
The multiplayer that ships with it is couch multiplayer. That means four people, one keyboard, one microphone, taking turns. That is a genuinely good time in the same room and it is not a deficiency; it is the party game it was built to be. It just does not survive the group being spread across three time zones, which is how most groups are.
There is no lobby, no invite code, and no server browser, because there is no netcode. That is why every option below is a workaround, a mod, or a different program.
The four ways people play it together online
| Built-in local co-op | Screen share | Online co-op mod | DisDubs | |
|---|---|---|---|---|
| Everyone in a different house | No | Yes | Yes, up to 4 | Yes |
| Each person on their own mic | One shared mic | One at a time | Yes | Yes |
| What each person installs | The game | The game, host only | The game and the mod, everyone, matching versions | Nothing |
| macOS, iOS, Android | No | Host must be on PC | No | Yes |
| Survives a game update | Yes | Yes | Not guaranteed | Not affected |
| Price | $5 game | $5 game | $5 game, free mod | Free |
1. Screen share it on Discord
The host runs the game and streams it to a voice channel. Everybody watches, and whoever is up unmutes and performs into the host’s ear while the host’s microphone does the recording. It costs nothing and needs no setup beyond a stream everyone can hear.
The catch is that only the host’s microphone is recording, so a remote player is being picked up through Discord’s voice codec and then out of the host’s speakers, if at all. In practice groups end up recording one person at a time and treating the rest as an audience. That is a fine way to spend an evening. It is not really a group dub.
2. A community online co-op mod
GameBanana hosts mods that add online play for up to four people, each on their own microphone: a Multiplayer Online Co-op Mod and an Online Multiplayer + Microphone Fix that also addresses a silent-recording bug. If you want to keep playing the game you bought, with its modes and its interface, this is the only option that does that.
What it asks of you is real, though, and worth stating plainly rather than as a scare: every person in the group has to install an unofficial modification of a game executable, on matching versions, from a file-sharing site. That is a download you are choosing to trust with the same access as any other program you run. It is also fragile by construction: an update to the base game can break it, and then nobody plays until the mod catches up.
If you go this way, get it from GameBanana rather than a re-upload, scan the archive, and be suspicious of anything that wants to overwrite the whole game folder without saying why.
3. A browser dubbing game
There are browser-based dubbing games that read the same pack format, so nobody installs anything. Voxalike is the one people mention; it is in public alpha and says so. If you want a tab rather than a client, that is the shape.
4. DisDubs, in the voice channel you are already in
This is ours, so read it with that in mind. DisDubs is a Discord Activity: it opens inside Discord, in the voice channel your group is already sitting in. Nobody downloads anything, nobody needs the same version of anything, and it works the same on Windows, macOS, Linux, the web client, and phones.
The part that matters for a dub specifically is how it records. A Discord Activity cannot reach a microphone, because the sandbox forbids it, so instead a bot joins the voice channel and records each performer on their own separate track. That is not a workaround dressed up as a feature; it is better than microphone capture would have been. One person laughing does not land on somebody else’s line, because their laugh is on a different track and the mixer can simply not use it.
Each line comes back as its own take, so a flubbed word costs you that line rather than the scene, and anything that landed early or late can be slid into place against the original before you render. You get an mp4 at the end.
Not affiliated with The Choicer Voicer
DisDubs is not made by YeahMaybe, is not endorsed by them, and is not a mod of their game. It is a separate program that reads the same pack format, because that format is where the community already has thousands of hours of work. If you want the original game, buy it. It is $5, and it is the reason any of this exists.
Why online is genuinely hard to bolt on
It is worth understanding, because it explains why the workarounds look the way they do.
- Every player is a live audio stream. They are not inputs to sync, but audio in real time, from a device the game does not control and with its own latency.
- The recordings have to line up. A dub is worthless if one person’s line sits 200 ms behind the picture. Somebody has to own a single timeline that every performer’s audio is measured against, and that means keeping silence as carefully as sound.
- It is somebody’s microphone. Shipping a feature that opens a live mic to strangers over the internet is a different kind of responsibility from shipping a party game, and treating it lightly would be the actual mistake.
DisDubs sidesteps all three by not being the thing holding the microphone. Discord already runs the voice call, already has everyone connected, and already solved the hard parts of getting audio out of a room and into a socket. The bot listens to a call that exists, timestamps what arrives, and pads the gaps so that the same byte offset is the same instant for every performer.
Your dub packs still work
Whatever you have in packs_voice is not stranded. DisDubs reads The Choicer
Voicer’s pack layout (the numbered clips, the metadata, the
_backing_track, the portraits) and transcodes the OGV video on import,
because Chromium dropped Theora and no browser will play it as is.
The dub pack guide covers the format, where to find packs, and how to make your own.
Common questions
Does The Choicer Voicer have multiplayer?
Locally, yes: up to four players at once on one computer. There is no official online multiplayer.
How many players can play at once?
Four, locally. The online mods are also capped at four. DisDubs is bounded by your voice channel rather than by a player count, and a scene is limited by how many parts it has.
Is there a Choicer Voicer server or lobby?
No. There is no netcode in the base game, so there is nothing to host and nothing to join.
Are the online multiplayer mods safe?
They are unofficial modifications of a game executable, distributed by community members. GameBanana is the sane place to get them and plenty of people run them without incident, but you are extending the same trust you would to any other program you install. Everyone in the group has to do it, on matching versions.
Does it work on Mac, or on a phone?
The game is Windows and Linux only. DisDubs runs inside the Discord client, so it works on macOS, iOS and Android too, with no native build to wait for.
Do I still need to buy the game?
Not to use DisDubs, which is free. Buy it anyway if you like dubbing: it is $5, it has modes we do not have, and it is where the pack format and the community came from.